Key takeaways
- Then came the Creeper.
- Compare that to the early days of the first Minecraft AI agents, and the size of the jump becomes clear.
- According to operator Clad3815, Astra earned the champion title in Pokemon FireRed after 18 hours and 12 minutes.
What happened
Then came the Creeper. The explosion wiped out the chest and the bed. Everything was gone, and by the time Astra noticed, it had started to rain too. " Then it spent several hours farming almost nothing but potatoes. Before that, GPT-6 Astra had spent well over 100 hours in the game. Vals AI finally called off the run after 141 hours.
Vals AI's Minecraft run, by contrast, runs through general computer use, meaning screen, mouse, and keyboard, with no specialized game hookup, according to the company. What researchers once built around the model, Astra now does on its own. In under three hours it had built a Nether portal, fought zombies, trapped a skeleton, and found its way back to base. The Fallout 3 run shows a similar structure.
The user imjustnewatai, who posted the full run on YouTube, played the opening in Vault 101 himself and then handed the save file to OpenAI's agent tool Codex, with Astra set to maximum reasoning. From there the agent picked its own route and actions. , the escape from Raven Rock, Project Purity. It played through normal game inputs in cycles of pausing, observing, and acting.
Saving, companions, and fast travel were allowed. After about 59 hours, the credits rolled. The pattern ARC Prize described shows up most clearly in the hardest stretch of the run. In Vault 87 the character died several times, ammo ran out, and Astra had to backtrack to heal. The status messages from this phase all follow the same shape.
An action has no effect, and instead of repeating it, Astra looks for the cause and records the result. A bed that was supposed to heal the character didn't respond at first. Astra let the game run for a moment, tried again, and reported: "The bed worked after letting the game run briefly. " Shots at an enemy kept missing.
Why it matters
Compare that to the early days of the first Minecraft AI agents, and the size of the jump becomes clear. 5 percent of runs, nowhere near a portal. In one Vals AI comparison, VPT needed 10 minutes to get there. The cleanest comparison to more recent models comes from a different project, "GPT Plays Pokemon".
According to operator Clad3815, Astra earned the champion title in Pokemon FireRed after 18 hours and 12 minutes. 6 Sol needed 96 hours and 35 minutes. 5 still hadn't finished the game after more than 218 hours. A community run of Factorio: Space Age tells a similar story.
Controlled through a custom Lua mod with an MCP interface, Astra produced blue science packs after about two hours and launched its first rocket after roughly ten. 1 never got past power supply and oil prospecting. Then there are completions with no direct comparison numbers.
Portal all the way to the credits, Fallout 2 in 22 hours, a colony in RimWorld that Astra carried through several raids and eventually off the planet, plus the main story of Fallout 3 after about 59 hours. Even before the community runs, ARC-AGI-3 had already signaled that this was a jump, not just another step.
The benchmark drops models into unfamiliar, abstract game environments where they have to figure out the rules through their own actions. 9 percent with OpenAI's own harness. 78 percent, and Claude Opus 5 a little over 30 percent.
ARC Prize, the organization behind the benchmark, explained how that leap happened: Astra translates unfamiliar game mechanics into compact symbolic descriptions and tracks objects, coordinates, rules, and planned actions in a shorthand it develops itself. Observations become rules, and rules become plans. The idea of turning experience into reusable rules isn't new.
Back in 2023, the research project Voyager, which involved Nvidia and Caltech, had GPT-4 propose tasks in Minecraft, write JavaScript code for them, and revise that code based on error messages. Working programs went into a skill library. But Voyager never saw the game. It got structured data and controlled the game through the Mineflayer programming interface.
What to watch
" At a keypad, it waited until the game confirmed the button press before moving on. Looking back, Astra boiled these episodes down to a single principle. Check whether an input worked before repeating it. That sounds trivial, but it's the skill that keeps the agent from looping the same useless action over and over. It can also be the starting point for behavior that later becomes a problem.
The same run also shows where this tips over. " That slowed the run down a lot, but it didn't grind it to a halt. In Minecraft it did. Right after the Creeper explosion, Astra wrote itself a rule. Always carry important items on your person, never store them in an unguarded chest again.



